CG Short Film
/
Fluid Simulation
/
Procedural Texture
Viscera
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1
)

/ About the project
I collaborated with fellow 3D artist Eddy Loukil on a series of FLIP fluid simulations for his upcoming full-CG short film.
The goal was to create viscous fluids with distinctive textures and varied flow characteristics. I developed several R&D setups to explore different approaches. While the project is currently on hold due to funding, these experiments represent a key part of the process.
Here are some renders from the R&D phase.
/ Credits
Client:
Eddy Loukil
Scope:
Fluid simulation / procedural texture / rendering
Duration:
5 Days
/ Year
2025
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