Motion Design
/
Product Video
/
Procedural Animation
Procedural Assembly
(
5
)

/ About the project
The goal of this project was to develop a procedural system that generates build-up animations from any input model.
In this example, I used a CAD file of a quadruped robot, converted it to FBX, and imported it into Houdini. By turning each connected mesh into a separate packed primitive, it becomes possible to animate all parts procedurally with a single setup. This means you can swap in a different object and instantly create a working build-up animation.
/ Credits
Client:
Showpiece
Scope:
CAD Conversion, Procedural Animation, Rendering
Duration:
2 Days
/ Year
2025
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