Motion Design
/
Audio-Reactive
/
Simulation
Reactive Motion
(
2
)

/ About the project
The client's goal was to create a captivating particle simulation that reacts to audio input.
Using Houdini’s Channel Operators, I built a setup that transforms audio waveforms into animated parameters, driving both the velocity and color of the particle simulation.
With Solaris instancing, I added 3D objects to the moving particles, transferred the color data, and rendered the final scene using Karma.
Final video with audio:
/ Credits
Client:
Sonata
Scope:
3D motion design / particle simulation / rendering
Duration:
4 Days
/ Year
2024
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