
KineFX for Mechanical Animation: Rigging a Piston in Houdini
Apr.2024
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Insights into Houdini, FX, and motion design workflows.
In this tutorial, I’ll walk you through how to rig a 3D piston using KineFX in SideFX Houdini. Figuring this out wasn’t easy—it took me quite a while. Up until now, I mostly used KineFX for procedural rigs on creatures and plants. But when I tried to rig a mechanical part, I quickly hit a wall. Nothing seemed to work the way I expected.
Since I couldn’t find any resources on this topic, I had to experiment, dig deep, and eventually come up with my own solution. That’s what I’ll be sharing here: a straightforward method to set up a working piston rig in Houdini’s KineFX.
Could this be done more easily in APEX? Probably. But I haven’t had the time to test that yet—that’s something I’ll explore in the future.
What You’ll Learn in This Video
✅ How to set up piston rig in Houdini
✅ Using Rig Attribute VOP to connect point transforms and add constraints
Resources & Downloads
Project File Download

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